Sometime in the late 2000s, Howard James Wright, an old but kind man, passes away. Left behind are all the relics of a long and interesting life. Books, pictures and journals, memories - the dust and debris of an adventurous youth - and Sarah, his granddaughter.
Left to shoulder the arduous task of clearing out her grandfather's attic, she is soon to find that not everything is as it seems.
What Never Was is a short, story-driven first-person game focused on exploration and puzzle-solving.
It is inspired by the gameplay of Myst and classic point-and-click games, a touch of Indiana Jones and The Longest Journey and borrows themes from norse mythology and the work of H.P. Lovecraft.