RELEASE DATE: MARCH 8th 2016
PLATFORMS: PC, PLAYSTATION 4, XBOX ONE
DEVELOPER: UBISOFT MASSIVE
I worked as a Level Designer at Ubisoft Massive on Tom Clancy's The Division. The game was released March 8th 2016.
I was responsible for creating open world content and gameplay, from planning to execution.
This included world-building, gameplay flow, combat balance and much more. I was also the level designer responsible for overseeing the Times Square and Garment Districts.
Open World Level Design
Design, Scripting and Distribution of locations
Placement of street-splines, supporting UI with visualization of New York in map-menu
Easter Eggs planning and placement
Collaborated with Tools-department to make in-editor icons representing in-game content for production clarity