ABOUT MY WORK
I joined the Ravenbound team to assist the very talented
Josefine Folkesson with writing and implementing the narrative of Ravenbound. She had already laid much of the narrative groundwork, and I had the pleasure of assisting with expanding the lore and heöping out with the research on Scandinavian folklore - a topic that was dear to us both.
Ravenbound was always meant to feature a world that existed beyond one generation's lifetime, and that meant we had to get creative with how characters in the world functioned. We worked closely with the programmers to set up a systematic generation of characters that would combine names upon generation and retain it for the current player characters lifetime. We also strove to make quests that would be automatically generated, yet feel unique and personal through advanced text and string parsing.
As a project, Ravenbound was filled with challenges and complex problems that I had never faced before, and it was also my first time working with another Writer and Narrative Designer. I had a lot of fun on this project and am immensely proud of what we as a team made, even though I would move on to another studio before the game was ready to shiop.