CONTACT@ACKEHALLGREN.COMCV

TOM CLANCY'S THE DIVISION
OPEN WORLD LEVEL DESIGNER




Released: March 8th 2016
Platform: PC, PS4, Xbox One
Developer: Massive Entertainment
Publisher: Ubisoft
Website: The Division Official Website


PROJECT DESCRIPTION
Tom Clancy’s The Division is a revolutionary experience that combines robust RPG customization with tactical action combat. There’s never been a better time to jump in and join the fight to save NYC.
MY RESPONSIBILITES
  • Conceptualizing. designing, building and scripting Open World locations
  • Designing combat spaces and encounters
  • Gameplay prototyping
  • Iterating and tweaking gameplay flow
  • Aiding UI with naming and placement of street-splines, for player and map guidance


THE DIVISION - E3 Gameplay Reveal
ABOUT MY WORK
Having just graduated from The Game Assembly, I landed a level design internship at Ubisoft Massive, getting to work on the upcoming Tom Clancy's The Division. I was tasked with designing the open world locations in the Garment and Times Square districts, and supporting the mission-design teams that were utilizing the same districts.

The time at Ubisoft Massive allowed me to grow as a person and as a level designer, but also helped me gain a wider perspective of what game development is. I was also a driving part of a collaborated with the tools-department to make in-editor icons in Snowdrop, making in-game content (such as locations or loot) easily identified and parsed for production clarity - something that would provide very benificial when we would later work on the Survival DLC. The Division was a very exciting project and an amazing way of diving into the deep end of big budget game development.

contact@ackehallgren.com | +46 (0)7020 222 77 |