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TOM CLANCY'S THE DIVISION

OPEN WORLD LEVEL DESIGNER




Released: March 8th 2016
Platform: PC, PS4, Xbox One
Developer: Massive Entertainment
Publisher: Ubisoft
Website: The Division Official Website

PROJECT DESCRIPTION
Tom Clancy’s The Division is a multiplayer RPG set in a near future New York City in the aftermath of a viral pandemic. The player, a Special Agent of the Strategic Homeland Division, is tasked with helping rebuild Manhattan, investigate the nature of the outbreak, and combat criminal activity in its wake.

MY RESPONSIBILITES

  • Conceptualizing. designing, building and scripting Open World locations
  • Designing combat spaces and encounters
  • Gameplay prototyping
  • Iterating and tweaking gameplay flow
  • Aiding UI with naming and placement of street-splines, for player and map guidance

ABOUT MY WORK


THE DIVISION - E3 Gameplay Reveal
Having just graduated from The Game Assembly, I landed a level design internship at Ubisoft Massive, getting to work on the upcoming Tom Clancy's The Division. I was tasked with designing the open world locations in the Garment and Times Square districts, and supporting the mission-design teams that were utilizing the same districts.

The time at Ubisoft Massive allowed me to grow as a person and as a level designer, but also helped me gain a wider perspective of what game development is. I was also a driving part of a collaborated with the tools-department to make in-editor icons in Snowdrop, making in-game content (such as locations or loot) easily identified and parsed for production clarity - something that would provide very benificial when we would later work on the Survival DLC. The Division was a very exciting project and an amazing way of diving into the deep end of big budget game development.


THE DIVISION: SURVIVAL DLC - Teaser Trailer

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