TOM CLANCY'S THE DIVISION OPEN WORLD LEVEL DESIGNER
Released: March 8th 2016
Platform: PC, PS4, Xbox One
Developer: Massive Entertainment
Publisher: Ubisoft
Website:The Division Official Website
PROJECT DESCRIPTION
Tom Clancy’s The Division is a revolutionary experience that combines robust RPG customization with tactical action combat. There’s never been a better time to jump in and join the fight to save NYC.
MY RESPONSIBILITES
Conceptualizing. designing, building and scripting Open World locations
Designing combat spaces and encounters
Gameplay prototyping
Iterating and tweaking gameplay flow
Aiding UI with naming and placement of street-splines, for player and map guidance
THE DIVISION - E3 Gameplay Reveal
ABOUT MY WORK
Having just graduated from The Game Assembly, I landed a level design internship at Ubisoft Massive, getting to work on the upcoming Tom Clancy's The Division. I was tasked with designing the open world locations in the Garment and Times Square districts, and supporting the mission-design teams that were utilizing the same districts.
The time at Ubisoft Massive allowed me to grow as a person and as a level designer, but also helped me gain a wider perspective of what game development is. I was also a driving part of a collaborated with the tools-department to make in-editor icons in Snowdrop, making in-game content (such as locations or loot) easily identified and parsed for production clarity - something that would provide very benificial when we would later work on the Survival DLC. The Division was a very exciting project and an amazing way of diving into the deep end of big budget game development.